Apr 2026 — Present
Responsible for developing and maintaining real‑time maritime simulation systems, improving deterministic update loops, integrating physics and rendering subsystems, and refactoring legacy C++ codebases for clarity and long‑term stability.
Jul 2022 — Apr 2026
Developed high‑performance C++ components for video processing pipelines, optimised memory and threading behaviour across platforms, integrated GPU‑accelerated features with hardware teams, and modernised CI/CD and CMake‑based build systems.
2018 — 2022
Completed a degree focused on graphics programming, low‑level systems, and collaborative development, producing real‑time rendering projects and a compute‑shader‑driven physics simulation for the final‑year project.
LANGUAGES
GRAPHICS & RENDERING
TOOLS & TECH
CURRENTLY EXPLORING...