Apr 2026 — Present
Responsible for developing and maintaining real‑time maritime simulation systems, improving deterministic update loops, improving rendering systems, tooling and refactoring legacy C++ codebases for clarity and long‑term stability.
Jul 2022 — Apr 2026
Delivered backlog features across multiple areas of development including low level C++ work in the graphics pipeline. Improved build and test pipelines and CI/CD processs by integrating clang sanitizers. Directly engineered QA workflows which utilise vulkan staging resource screen capture methods for frame diagnostics to improve graphics pipeline stability and performance.
2018 — 2022
Completed a degree focused on graphics programming, low‑level systems, and collaborative development, producing real‑time rendering projects and a compute‑shader‑driven physics simulation for the final‑year project.
LANGUAGES
GRAPHICS & RENDERING
TOOLS & TECH
CURRENTLY EXPLORING...