Voxel-O-Defence
Features I worked on for this project:
- Library importing for ASSIMP
- Model and Mesh importing
- Algorithm to load in multiple meshes and models at once
- Game design and flow document
- Exporting config and save data
Contributors:
- Joe Pickering - Myself
- Anthony Sturdy
- David Taylor
- Sebastian Ploch
- Tom Silver
- Krystal Hallett
Description of Project
In this module we were tasked to get into groups and create a game based in a framework,API or engine that we wanted. For our group, we wanted to create a voxel game in DirectX. This game essentially requires the player build fortifications on a randomly generated island (courtesy Anthony Sturdy). It is a typical tower defence game however with the enemies followiing to the centre rather than a route.
What I learned
Working in a group taught me all about project management in practice. In the past I had studied project management as part of my BTEC however putting the work into practice with a team showed exactly what this medium felt like in an industry setting. It was no easy task to develop parts of this proejct however with the communication skills I developed and further insight and adaptability, my peers and myself were able to create a high quality game.